Then IWALS uses a Simple Human AI Spawn blueprint to indicate where the enemy should spawn.
Then finally a Path Track Actor which allows you to set a patrol path for the AI to walk to and follow. As well as adding waypoints for the enemy to pause at. It also looks like there might be the potential to have the enemy sit at points or trigger other animations.
To connect all of those, there is an eyedropper tool that you can use to select which enemy should connect to which spawn point and then eyedrop again to select the patrol path.
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