Wednesday, January 22, 2025

Creating My Own Uncharted Level: Cornwall Copper Mine

Designing my own level for Uncharted 4 was a fun and creative process. I decided to set the level in an abandoned copper mine in Cornwall because Cornwall has beautiful cliffs and a history of mining, which fits perfectly with the adventurous spirit of Uncharted. I wanted players to feel like they were exploring a mysterious place filled with hidden pirate treasures. First, I thought about the story and how Nathan Drake would find clues that lead him into the old mine. This helped me create a cool background for the level and make sure everything made sense.

Next, I broke the mine into different parts to make the gameplay interesting. The level starts at the Cornwall Cliffs and Woods, where players find the hidden entrance to the mine. Then, they explore the upper part of the mine, climb down old equipment, and move to the lower part where they find strange stonework. The level leads to an old pirate chamber, where players solve puzzles to find a clue to bigger treasure. Finally, Shoreline mercenaries arrive, and Nate has to fight his way out of the mine. I included different paths so players can choose to explore more or take a quicker route, making the game more engaging and replayable.

Once I start building the level, I plan to focus on making the mine look and feel real. I intend to add  details like overgrown plants, broken tools, and old pirate symbols to make the environment exciting. Adding sound effects like dripping water and the explosion when Shoreline arrives will create a spooky atmosphere. To make the combat thrilling, I designed tight tunnels and open areas where players can use cover and plan their attacks. By combining exploration, puzzles, and intense fights, I created a balanced and exciting level that matches the Uncharted series' style.

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