
In my current level, I set up a blueprint-driven trapdoor sequence designed to create an unexpected moment of tension. When the player steps onto a seemingly stable platform, it suddenly collapses beneath them, sending them plummeting into an underground mine shaft. This scripted fall isn’t just a dramatic moment, it also introduces a key narrative question: How will the player escape the mine?



Right now, the platform collapse relies purely on simulated physics, rather than a fully scripted sequence. So far, it has worked every time in testing, but I can’t shake the feeling that this approach will come back to haunt me later. Relying on physics alone means there’s always a chance for unexpected behavior. Maybe the player falls slightly off-course, or the platform doesn’t break in exactly the way I intended. A more controlled approach, like a cinematic sequence, would allow me to ensure consistent results every time, guiding the player exactly where they need to go. While the current system is effective, I may need to revisit it down the line to guarantee a smooth and predictable experience.

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