We are working on a Metrics Gym showing all of the abilities for a first-person level so that the gameplay can be tested before or as the level is being designed and built.
The first example here is a "bear," (yes, its a pig, but it's the best that I could find in our library.) The "bear" is an enemy in the level. It did not have an AI system, so I had to build a blueprint that allows the "bear" to roam around in the green area with a walking and idle animation. once the player enters into the pig pen, the pig will track the player. Once the player enters into the collision capsule, the pig begins an attack animation while continuing to track the player. There is a final, very small collision capsule around the pig that allows the player to press K for kill, which triggers a final Death animation. In my blueprint, there isn't any damage points for the player or the pig, we haven't covered anything like that in class yet.
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