- Navigation Flow
- guide the player through the level
- lighting, combat, puzzles, collectables
- pitfalls
- dead ends with no reward
- unclear buttons or levers
- not framing a view
- direction of opening doors
- open in the direction of the players progression
- monotone levels
- same assets repeated
- large flat planes as playing surfaces
- lacking variety of enemies, predictability
- Gameplay Flow
- Difficulty
- Should increase in difficulty as the player progresses through the level
- Learning new skills/mechanics
- Placement of Obstacles or Bosses/Mini Bosses
- Story Beats
- too fast, too slow, too monotone?
Tuesday, September 24, 2024
Flow and Pacing
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