Tuesday, September 24, 2024

Flow and Pacing

  • Navigation Flow
    • guide the player through the level
      • lighting, combat, puzzles, collectables 
    • pitfalls
      • dead ends with no reward
      • unclear buttons or levers
      • not framing a view
      • direction of opening doors
        • open in the direction of the players progression
      • monotone levels
        • same assets repeated
        • large flat planes as playing surfaces 
        • lacking variety of enemies, predictability 
  • Gameplay Flow
    • Difficulty
      • Should increase in difficulty as the player progresses through the level
    • Learning new skills/mechanics
    • Placement of Obstacles or Bosses/Mini Bosses
    • Story Beats 
      • too fast, too slow, too monotone?

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