Tuesday, September 10, 2024

Block Meshing Guiding Principles

Player Guidance 

  • affordance
    • A way to communicate to the player what to play with or where to go
    • Use consistent color and textures
  • denying affordance
    • Communicates to the player where not to go
    • Contextualize why the player can't interact with an object
  • visual language - shape
    • establish a consistent shape language
      • round = safe
      • rectangular = stable
      • pointy = dangerous
    • unique silhouettes 
  • visual language - color
    • establish a consistent color language
    • color provides context in block mesh
    • contrasting colors draw the eye
      • yellow has become a standard for guiding the player
  • landmarks (weenies)
    • orient players in the world
    • big object that can be seen far away and repeatedly to orient the player
    • a goal for the player to work towards
  • opening attract 
    • refuge space
    • mystery of what's inside
  • gates and valves
    • gates - stop progress until conditions are met
    • valves - shut behind the player so they can't back track
  • leading lines
    • composition technique to draw the player's eyes towards an object or objective
  • pinching/funneling
    • layout funneling the player
    • great for setting up a reveal
    • easier to position the player where you want them
  • framing and composition
    • framing draws the player's attention to what is important
  • breadcrumbs
    • lead the player a little piece at the time to the goal
    • pickups are a classic method for guiding the player down the right path
  • textures
    • signifies affordance
  • movement
    • grabs the player's eye and attention
  • light and god rays
    • players are attracted to light
    • draw leading lines for the player

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