Continuing on RPP, we have added a few rooms to our space station and did some more set decoration. Hang showed me how to use InterpToMovement and RotatingMovement to make my balloons and space debris float which really adds some life into the project. a couple of my balloons bump into each other. The next step would be to have them react to each other and prevent that.
Tuesday, October 29, 2024
Tuesday, October 22, 2024
Space Station
Our RPP this round is working on a game about a small robot waking up the crew of a space station. I was tasked with creating a space station with areas for the robot to complete menial tasks. To do so, I combined various kits to create a maze with areas for the tasks. The only task we have established is to repair the sparking pipes with some sort of welding tool. We still need to figure out more tasks.
Monday, October 14, 2024
Lighting Assignment
AND he showed me how to get a 4k screenshot!
Storytelling in Level Design
Hero (player) must survive the level.
Create a lived-in world - not just a game space,
Seven Point Story Structure
- Hook
- makes the reader ask, "what happening next?"
- First Plot Point
- result of inciting incident and starts the journey
- Pinch Point 1
- protagonist is put under pressure, villain is introduced
- Mid Point
- protagonist moves from reaction to action
- Pinch Point 2
- protagonist fails, all is lost; provides fuel to get to number 6
- Second Plot Point
- everything comes together; the hero can fight/win
- Resolution
- the end goal of the novel; end of journey; conclusion
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